Players: 2
Game Pieces:
- A standard deck of playing cards
- A table or some other flat surface (recommended)
Objective: Win more cards than your opponent, and win at least fifteen cards.
Setup:
- Remove the jokers from the deck of cards
- Designate a starting player
- Give the non-starting player a token of some sort. A removed joker will suffice.
Gameplay:
On your turn, your opponent is the "dealer", and you are the "player". At the beginning of your turn, the dealer draws four cards from the deck, then chooses a card drawn this way and discards it face down. These cards are hidden from the player. The player must now make the following three requests of the dealer in any order:
- Give me a [black/red] card.
- Give me a [Spade/Club/Heart/Diamond].
- Give me a [royal/non-royal] card. (Aces, Kings, Queens, and Jacks are royal.)
Tip: "Caesar" is a phonetic acronym! "CSR" stands for "Color, Suit, Royalty", which are the requests that must be made.
The dealer must abide by these requests if able, and if unable, must tell the player that they do not have a card of that quality. They have the liberty to choose any card in their hand that matches the player's request. The player "wins" each card that they are given, and they keep their winnings between rounds. Once the player has made all three requests, if the dealer has any cards left in their hand, they show those cards to the player to ensure that they were honest, then they discard them face down. If the dealer has no cards left, the player has "won big", and they take the top card of the deck and add it to their winnings.
Example Turn: The dealer draws the 5 of Clubs, the 7 of Hearts, the Ace of Clubs, and the Jack of Spades. They choose to discard the 7 of Hearts so that they have no red cards in their hand, lowering the player's odds of winning big. The player first requests a Club. The dealer gives them the 5 of Clubs. The player assumes that the dealer has tried to reduce the colors in their hand, so they then request a black card. The dealer gives them the Ace of Clubs. Finally, the player requests a non-royal card. The dealer has planned well, and tells the player that they don't have a non-royal card. All three requests have been made, so the dealer shows the player the remaining Jack of Spades in their hand, then discards it.
Turns go back and forth between the starting player and the non-starting player, with the active player as the player and their opponent as the dealer. The process of winning depends on which player reaches fifteen cards first. If the non-starting player ends their turn with fifteen or more won cards, they win the game immediately. If the starting player ends their turn with fifteen or more won cards, the non-starting player gets one final turn. The winner is then determined by which player has more cards. The game is a draw if both players have the same number of cards.