a two-player card game based on deduction and bluff. guess the cards your opponent drew to win them, and guess them all to win an extra card. take turns guessing until a player gets to fifteen cards and wins.
full rulesa two-player pen-and-paper spellcasting game heavily inspired by waving hands by richard bartle. you and your opponent place magical runes on a board to form sequences and cast spells at one another. use water magic to heal yourself, fire magic to burn your opponent, earth magic to control the board, and air magic to force your opponent's hand.
full rules spellbook reference simulator for local playa card-based board game centered around resource denial and attrition. themed around a competition between two survivors of a man-made apocalypse, in which the first bomb has dropped and the second is soon to come. playtested with two players, but the rules easily extend to more; if you play TDTD with more than two players, let me know how it went / if you developed any house rules for it.
full rules deck description