Players: Ideally 2; compatible with 3+ but isn't tested
Game Pieces:
- The Ten Days 'Til Doom deck (54 cards)
- A small token or figurine for each player (like the ones from Labyrinth or Monopoly)
- Thirty small tokens (bits of paper, coins, Catan roads, etc)
- A counter that can count up to 10 (a ten-, twelve-, or twenty-sided die will work)
- A flat surface on which to play
Objective: End the tenth day with more cards than your opponent.
Setup:
- Remove the 18 Tile cards from the deck. There will be 36 cards left over.
-
Arrange the Tile cards face up on the table in a grid. These are the tiles, and they make up the board.
- The tiles needn't be in a rectangular arrangement; unusual shapes and "holes" in the board create a more interesting game.
- Ideally, Ruins are more remote than the other Tile cards. This is a recommendation from me, not a rule.
- Place the thirty small tokens on the tiles as instructed; that is, place three tokens on each Ruins and one on each Wasteland and Road. These are the resource tokens.
- Shuffle the remaining 36 cards and place them face down on the table. This is the deck.
- Select a starting player. Starting with the starting player and proceeding clockwise, each player places their figurine on a tile of their choice.
- Each player draws a card from the deck.
- Set the counter to 10. This is the day counter.
Gameplay:
On your turn, you take the following three actions:
-
Move
You may move to a tile adjacent to your current tile, or you may stay in place. If you move to a Road, you may move a second time. You may not move diagonally. -
Search
If your current tile has a resource token on it, remove it and draw a card from the deck. Otherwise, do nothing. -
Use Gear
If you have a Gear card in your hand, you may play it now to use its effects. Move it to the discard pile after you play it. You may only use one Gear card per turn unless otherwise specified.
As you search and draw cards, you'll encounter Gear, Luck, and Rations cards.
- Gear cards, as specified above, can be played exclusively at the end of your turn, and you cannot play more than one per turn. Some Gear cards specify "nearby" players. This means a player who is within one tile of you.
- Luck and Rations cards have effects which can be used at any time by discarding them. By "any time", these cards mean that they can be used in between the steps of your turn or other players' turns. For example, just before your opponent Searches, you could play Winds of Change to move the only resource from that opponent's tile to a nearby tile, causing their Search to fail.
- At any time, you can discard a card of any type to move to an adjacent space.
Turns proceed clockwise, starting with the starting player. After each player takes their turn, adjust the day counter down by 1. When the round ends and the day counter is at 1, the game has ended. At this point, the player with the most cards in their hand wins the game.
Recommended Board Configurations:
| Ru. | Wa. | Wa. | Ru. | ||||||
| Ru. | Wa. | Ro. | Ro. | Ro. | Ro. | Ro. | Ro. | Wa. | Ru. |
| Ru. | Wa. | Wa. | Ru. |
| Ro. | Ru. | Wa. | Ru. | |||
| Ru. | Ro. | Ro. | Ru. | |||
| Ro. | Ro. | Wa. | Wa. | |||
| Ru. | Wa. | Ro. | Wa. | Wa. | Ru. |
| Ru. | Ro. | Ru. | Ru. | Ro. | Ru. | ||||
| Ro. | Wa. | Ro. | Wa. | Wa. | Ro. | Wa. | Ro. | ||
| Ru. | Wa. | Wa. | Ru. |