how to play Runes

Players: 2

Game Pieces:

Objective: Reduce your opponent's HP to 0.

Setup:

  1. Draw an 8x8 grid on the paper.
  2. Divide the grid into two 2x8 sections on the top and bottom and a 4x8 section in the middle.
  3. For each player, denote that player's name beside a 2x8 section. This denotes their territory. The 4x8 section in the middle is no man's land.
  4. Write ten tally marks below each player's name. This denotes their HP.
  5. Designate a starting player.
The resulting board should look like this:
John
10
Jane
10

Gameplay:

Each player starts with 10 HP, and cannot have more than 10 HP. Each player has two rows of territory on opposing sides of the board. The middle four rows are no man's land.

On your turn, write a rune in your territory or in no man's land. There are four runes: Fire (), Water (), Earth (), and Air ().

Spells can be cast by sequencing runes. When you place a rune, if it has formed a complete sequence on the board, you may cast that sequence's associated spell. If the newly placed rune completes multiple sequences, you can cast multiple spells. There are eight sequences, which are detailed below:

Sequence Spell Effect
Heal You gain 1 HP.
Burn Your opponent loses 1 HP.
Frostfire Your opponent loses 2 HP. You gain 1 HP.
Flood During their next turn, your opponent can't write in their territory.
Scour Erase a rune anywhere on the board.
Cultivate Write another rune.
Desecrate During your next turn, you can write in your opponent's territory.
Flow Move a rune to an adjacent space.

Sequences can be written left to right, right to left, top to bottom, or bottom to top. They cannot be written diagonally. You can use runes placed by your opponents as parts of a sequence.

Example Turn: You are John, the starting player. Your territory is the top two rows. The current board is shown below.

John
10
Jane
10

You write in the yellow highlighted space. You have created the sequences (vertically) and (horizontally), casting Heal and Cultivate. You gain 1 HP and you can write another rune. You write in the purple highlighted space. You create the sequence (vertically), casting Burn. Your opponent loses 1 HP. It is now your opponent's turn.

John
10
Jane
9

Turns are taken back and forth between the starting player and the non-starting player. Once a player's HP is reduced to 0, their opponent wins the game. If a player is ever unable to write a rune due to a lack of space, the game is a draw.