Players: 2
Game Pieces:
- A sheet of paper
- A hard surface on which to write
- Two pencils (one will suffice but two is best)
- Two erasers (similarly, one will suffice)
Objective: Reduce your opponent's HP to 0.
Setup:
- Draw an 8x8 grid on the paper.
- Divide the grid into two 2x8 sections on the top and bottom and a 4x8 section in the middle.
- For each player, denote that player's name beside a 2x8 section. This denotes their territory. The 4x8 section in the middle is no man's land.
- Write ten tally marks below each player's name. This denotes their HP.
- Designate a starting player.
| John | |||||||
| 10 | |||||||
| Jane | |||||||
| 10 |
Gameplay:
Each player starts with 10 HP, and cannot have more than 10 HP. Each player has two rows of territory on opposing sides of the board. The middle four rows are no man's land.
On your turn, write a rune in your territory or in no man's land. There are four runes:
Fire (
), Water (
),
Earth (
), and Air (
).
Spells can be cast by sequencing runes. When you place a rune, if it has formed a complete sequence on the board, you may cast that sequence's associated spell. If the newly placed rune completes multiple sequences, you can cast multiple spells. There are eight sequences, which are detailed below:
| Sequence | Spell | Effect |
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|
Heal | You gain 1 HP. |
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|
Burn | Your opponent loses 1 HP. |
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|
Frostfire | Your opponent loses 2 HP. You gain 1 HP. |
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|
Flood | During their next turn, your opponent can't write in their territory. |
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|
Scour | Erase a rune anywhere on the board. |
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|
Cultivate | Write another rune. |
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|
Desecrate | During your next turn, you can write in your opponent's territory. |
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|
Flow | Move a rune to an adjacent space. |
Sequences can be written left to right, right to left, top to bottom, or bottom to top. They cannot be written diagonally. You can use runes placed by your opponents as parts of a sequence.
Example Turn: You are John, the starting player. Your territory is the top two rows. The current board is shown below.
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John | |||||
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10 | ||||||
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Jane | ||||||
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10 |
You write
in the yellow highlighted space. You have created the sequences

(vertically) and


(horizontally),
casting Heal and Cultivate. You gain 1 HP and you can write another rune. You write
in the purple highlighted space. You create the sequence

(vertically), casting Burn. Your opponent loses 1 HP.
It is now your opponent's turn.
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John | ||||
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10 | ||||||
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|||||||
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Jane | ||||||
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9 |
Turns are taken back and forth between the starting player and the non-starting player. Once a player's HP is reduced to 0, their opponent wins the game. If a player is ever unable to write a rune due to a lack of space, the game is a draw.