Runes Spellbook
Sequence Spell Effect
Heal You gain 1 HP.
Flood Your opponent can't write in their territory next turn.
Cultivate Write another rune.
Freeze You can't lose HP until your opponent casts Melt.
Burn Your opponent loses 1 HP.
Pollute You can write in your opponent's territory next turn.
Raze Erase a rune.
Melt Undo your opponent's Freeze.
Frostfire Your opponent loses 2 HP. You gain 2 HP.